Podcast
A Podcast About Game Development
A Podcast About Game Development is a show where we figure out what it takes to be a successful indie dev.
- Episodes
- 17
- Releases
- Twice a week
- Typical length
- 1 hr
- On air since
- 2026
- Latest episode
- 3 days ago
Episodes
17 episodes, newest first
-
32 min
If You're a Game Dev, Consider Communities
Season 1, Episode 17
Show notes
Cory says it takes less than you think. Connor says they make game dev less lonely. How do communities help game devs?
Note from Connor: I couldn't find the talk from Victoria Tran that I had seen previously, but this is one I was able to find https://youtu.be/o93BMHdde6Y
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/p/pushing-and-pulling-players -
33 min
Most devs shouldn't worry about clones and copies
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/p/make-game-dev-a-habit -
30 min
Steam Next Fest and the problem with guaranteed visibility
Season 1, Episode 15
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/p/make-game-dev-a-habit -
31 min
Don't treat a Prototype as a Product
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
35 min
Are you held back by your C performances?
Season 1, Episode 13
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr
Stop Fixing Your Failed Game. Make a New One.
Episode 12
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 2 min
Treasure Hunting for Good Games
Episode 11
Show notes
The Book/Paper - https://www.goodreads.com/en/book/show/25670869-why-greatness-cannot-be-planned
TL;DR - https://www.youtube.com/watch?v=VDuF4onPmuE
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 3 min
The Problem With “Just Make Small Games”
Episode 10
Show notes
Get Tabletop Tavern on Steam - https://store.steampowered.com/app/3337380/Tabletop_Tavern/
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 6 min
Are You a Game Dev That Makes Excuses?
Episode 9
Show notes
More from us
Play Thornity's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 3 min
3 Imperfect Games. They Made $100K in 2 Weeks.
Show notes
More from us
Play Cory's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 5 min
I Launched 3 Games. Reality Hit Hard.
Show notes
Chapters
0:00 Intro
0:48 What has happened since last week?
3:00 What went wrong with Just Keep Fishing?
14:22 What would it have taken to pivot during development?
24:15 What went wrong with Orb Breaker?
28:05 What do you do with external feedback during development?
35:50 Was doing 3 games at the same time a mistake?
41:22 How does the right amount of process help with coordination?
45:38 What were the advantages of shipping 3 games?
53:35 What really matters?
58:02 Viewer question: How long do you wait after shipping a game before starting on the next one?More from us
Play Cory's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessions -
1 hr 1 min
Learn game development by launching games
Show notes
Chapters
0:00 Intro
13:42 What comes after a game launch?
24:43 What genre should new game devs start with?
46:17 Finding a game dev strategy that fits your strengthsMore from us
Play Cory's Games - https://store.steampowered.com/publisher/aarimous_thornity
Learn with Connor - https://sundaybrunchstudios.com/studio-sessionsAdditional references
The 9 Quantic Gamer Types - https://quanticfoundry.com/gamer-types/ -
58 min
Why Most Games Never Get Past “Good”
Show notes
Chapters
0:00 Intro
12:43 The hidden work of polishing a game
17:28 Playtesting, feedback & deciding what to fix
23:49 Why 80% can be better than 100%
50:42 How to actually practice game polishMore from us
Cory - https://store.steampowered.com/publisher/aarimous_thornity
-
1 hr 5 min
Can the publisher model be reimagined?
Show notes
00:00 - Intro
01:00 - Shipping games
13:20 - Ads for games and validation
26:29 - Elevating Game Jams
31:04 - Evolving the role of a publisher
Orb Breaker - https://store.steampowered.com/app/4765160/Orb_Breaker_Demo
Just Keep Fishing - https://store.steampowered.com/app/4601160/Just_Keep_Fishing/
Mining and Dwarves - https://store.steampowered.com/app/3987230/Mining_and_Dwarves/
Connor's Game Design Framework - https://sundaybrunchstudios.com/p/seek-out-the-reasons-to-quit
-
1 hr
A Podcast About Game Development Episode 3
Show notes
Chapters
0:00 Intro
10:10 Deadlines, productivity, and changing how games get made
15:53 The future of game development and AI
38:11 Dodo Derby
47:15 Building an audience and finding your path as an indie dev
References
Jonas Tyroller's Video - https://www.youtube.com/watch?v=s4k7yDfYx24
PEAK - https://store.steampowered.com/app/3527290/PEAK/
A Game About Feeding A Black Hole - https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/
-
1 hr 4 min
Can any game make $1000 on Steam?
Show notes
Episode Topics00:00 Intro01:57 Personal Calendar Picks12:09 Fun vs. Satisfaction46:45 Can Any Game Make $1,000?59:36 Viewer Question: What Makes a Good Game Trailer?Follow UsCory Connor Game ReferencesIRON NEST: Heavy Turret Simulator Mazey Village Re:Night ReStory: Chill Electronics Repairs Librarian: Tidy Up the Arcane Library! Supermarket Chaos Scritchy Scratchy Rollin’ Ravioli Palworld Shelldiver A Game About Feeding a Black Hole Puzzle Milk Tea Gamblers Table How Many Dudes?
-
58 min
Next Fest is now a Game Jam
Show notes
0:00 Intro
2:14 Forecasting Launch Success and the First 72 Hours
6:30 Validating Games and Finding Early Playtesters
15:12 Designing for New Players and the Right Audience
29:54 Game Jams, Steam Next Fest, and Indie Discoverability
40:56 Building an Effective Playtesting Process
48:12 Interpreting Feedback and Reading Player BehaviorsFollow Us
Cory https://store.steampowered.com/developer/thornity
Connor https://sundaybrunchstudios.com/blogReferenced Games
A Game About Feeding a Black Hole https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/
The Walking Trade https://store.steampowered.com/app/3398110/The_Walking_Trade/
Balatro https://store.steampowered.com/app/2379780/Balatro/
Just Keep Fishing https://store.steampowered.com/app/4601160/Just_Keep_Fishing/
Mining and Dwarves https://store.steampowered.com/app/3987230/Mining_and_Dwarves/
Orb Breaker https://store.steampowered.com/app/4261030/Orb_Breaker/Referenced Books
Nudge by Richard H. Thaler and Cass R. Sunstein https://www.penguinrandomhouse.com/books/690485/nudge-by-richard-h-thaler-and-cass-r-sunstein/Additional References
Min-Maxing Your Steam Launch — A Game Dev Podcast with Jonas Tyroller — https://tyrollerjonas.podbean.com/e/min-maxing-your-steam-launch/
How to Market a Game https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/
Incremental Games Database — https://www.incrementaldb.com/
Steam Next Fest — https://store.steampowered.com/sale/nextfest
Godot Wild Jam — https://godotwildjam.com/
Ludum Dare — https://ldjam.com/
GMTK Game Jam — https://itch.io/jam/gmtk-game-jam
Dream Dev Podcast — https://www.youtube.com/@DreamDevPodcast
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