Podcast

Critical Moves - Strategy Gaming

Leisure, Video Games

Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.

These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.

We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.

New episodes every Friday.

https://criticalmovespodcast.com

Episodes
106
Releases
Weekly
Typical length
59 min
On air since
2024
Latest episode
4 days ago

Episodes

106 episodes, newest first

  1. Does Balance Kill Fun in Strategy Games? (Ep. 105)

    Episode 105

    Show notes

    Does balance kill fun in strategy games? Al, Drexy and new co-host Rob, the former founder of eXplorminate, try to settle it. It starts with William Harms, who wrote the story for Supreme Commander and Forged Alliance, explaining why the factions’ lore differences never made it into the gameplay. From there the conversation takes in single player versus multiplayer, patch culture, comeback mechanics, why tanks can’t kill infantry in Command & Conquer, and whether a game needs asymmetry at all. Drexy and Rob say yes. Al isn’t so sure.

    The Final Level: https://www.youtube.com/@TheFinalLevelPodcast

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    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    59 min
  2. Steam SlopFest: Has Next Fest Lost the Plot? (Ep.104)

    Episode 104

    Show notes

    For our two year anniversary and 104th episode, Nuno, Adam, Drexy and Al look at Steam NextFest and ask whether it has become Steam SlopFest. With over seven thousand demos, unreliable tags and a lot of obviously AI generated filler, we ask whether last week’s democratisation verdict still holds. We talk about Greenlight, entry fees, verification and Valve’s AI disclosure rules, and why they are so hard to enforce. We also cover the Shogun 2 remaster row, the games we did enjoy, and a few worth putting on your wishlist, including Steel Company, Steel Wolverines, Arch Rebel, Red Recon 1944 and Stronghold 4.

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    Twitter: https://twitter.com/CriticalMoves_

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    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    1 hr
  3. The Democratisation of Strategy Game Development (Ep.103)

    Episode 103

    Show notes

    Anyone can now build and release a strategy game, but is that good for the genre? Al is joined by Jack, Adam and Drexy to debate whether free engines, asset packs and crowdfunding are producing the next Manor Lords or just a flood of forgettable releases. Along the way they ask what “indie” actually means, why Civ clones keep flopping while a ten person studio can thrive on a million sales, how publishers and fandoms shape what gets seen, and whether discovery is down to developers, press or streamers. Join the discussion on our Discord at the link in the description.

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    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    59 min
  4. Distant Worlds 2 and Shadows Rising with Elliot Gibbs (Ep.102)

    Episode 102

    Show notes

    Drexy is joined by Dastactic to talk to Elliot Gibbs of Code Force, the designer and programmer of Distant Worlds. They cover how the series began as a side project, the thinking behind its detailed resource and logistics simulation, and the rocky launch and long road of Distant Worlds 2. The conversation then turns to the Shadows Rising expansion, including shadow ports, Lone Pirate play, cockpit mode, smuggling and the new trade system, before a look at the Securan and Naxxilian factions planned next.

    1 hr 5 min
  5. Imperium: Reviving Ascendancy (Ep.101)

    Episode 101

    Show notes

    Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.

    More from Critical Moves Podcast:

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    Facebook: https://www.facebook.com/criticalmovespodcast

    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    1 hr 8 min
  6. The Great Big AI Game Dev Debate Ft. BATTLEMODE (Ep.100)

    Episode 100

    Show notes

    Critical Moves hits episode 100. To mark the milestone, Al is joined by regular co-hosts Drexy and Jack for a big debate on generative AI in game development, plus a special guest: Ben, known to many as Battlemode.

    The panel gets into whether AI is good or bad for the games industry, why developers at GDC are growing more worried about it every year, whether players actually notice or care if a game was made with AI, and where the real ethical line sits between using a tool and stealing someone's work. Along the way: the Shadow Empire AI art controversy, the Clair Obscur: Expedition 33 story, Stardock as an AI power user, and what happens to art when you can no longer tell if a human made it.

    Thanks for sticking with us for a hundred episodes. If you enjoyed the show, like, subscribe, and share it with someone who needs convincing.

    More from Critical Moves Podcast:

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    Twitter: https://twitter.com/CriticalMoves_

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    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    1 hr 28 min
  7. Gamescom & BlizzCon Roundup, Humankind 2, Rainbow Six Tactics, Warcraft 3 Reforged & More (Ep.99)

    Episode 99

    Show notes

    Jack hosts this week with Drexy and Joe as they run through a stack of strategy adjacent announcements from Gamescom and BlizzCon. Topics include Lego Skylines, Paradox's new post apocalyptic title Afterworld, the surprise reveal of Humankind 2 and its civilization switching mechanic compared to Civilization VII's recent anniversary update, Tom Clancy's Rainbow Six Tactics (aka SixCom), Ubisoft's Heroes of Might and Magic III remake, Warcraft III Reforged's new campaign, a wave of Blizzcon reveals including Starcraft and Diablo 5, War for Westeros, Worms Galactic Tactics, Transport Fever, Conquesta and more Total War: Warhammer 40,000 chatter.

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    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    1 hr 8 min
  8. The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)

    Episode 98

    Show notes

    Alejandro Nunez is building The Last General entirely alone: a massive scale RTS where you command thousands of troops with high level strategic orders, then jump into any tank, plane or drone in first or third person whenever you want. We sat down with him to talk about the game's rapid rise to 158,000 wishlists, the FPV and kamikaze drones inspired by the war in Ukraine, why early access has slipped from 2025 to May 2027, and what's eaten up that extra time. We also get into the twelve fictional nations, their asymmetric designs, the campaign structure, and yes, whether there will be nukes.

    https://store.steampowered.com/app/2566700/The_Last_General/

    https://discord.com/invite/thelastgeneral

    https://www.thelastgeneral.com

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    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    46 min
  9. Can RTS Be Saved? (Ep.97)

    Episode 97

    Show notes

    RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back.

    Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases.

    More from Critical Moves Podcast:

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    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    54 min
  10. What Even is a Drexy? | The Death of 4X (Ep.96)

    Episode 96

    Show notes

    New face on the pod. Drexy joins us for the first proper sit-down — where he came from, how he got into strategy games, and why he reckons 4X is quietly dying on its feet. We get into what actually makes a 4X a 4X, whether genre-blending is the only way forward, Civ 7's troubles, the rise of the solo dev, AI in game development, and the mechanics the genre keeps getting wrong. Drexy's been playing and thinking about strategy games for longer than he'd care to admit, and knows the genre inside out.

    More from Critical Moves Podcast:

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    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    1 hr 4 min
  11. Virtual Economies in Strategy Games (Ep.95)

    Episode 95

    Show notes

    Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus. Games discussed include Victoria 3, Stellaris, Crusader Kings, Hearts of Iron 4, Anno, Tropico, Civ 6 and 7, Offworld Trading Company, City Skylines and more.

    1 hr 1 min
  12. Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94)

    Episode 94

    Show notes

    Al is joined by Adam and Jack to work out how to build a strategy library on a budget, or for nothing at all. This one came straight from the Critical Moves Discord: community member Cooper asked us to revisit the cheaper alternatives after Episode 89, so here it is. We get into price tracking with http://GG.deals and whether the cheap key sites can be trusted, the best free games led by Beyond All Reason, free-to-play routes into Crusader Kings and the wider Paradox catalogue, and whether Xbox Game Pass and Prime Gaming earn their keep. From there it is the case for playing older titles, GOG and its preservation work, the games that never seem to leave the sale page, and the modding scenes that turn a cheap base game into hundreds of hours. Got an episode idea? Come and suggest one in the Discord.

    Beyond All Reason — https://www.beyondallreason.info/

    0 A.D. — https://play0ad.com/

    OpenTTD — https://www.openttd.org/

    OpenRCT2 — https://openrct2.io/

    Unciv — https://yairm210.github.io/Unciv/

    FreeCiv — https://www.freeciv.org/

    OpenRA — https://www.openra.net/

    OpenXCOM — https://openxcom.org/

    Mindustry — https://mindustrygame.github.io/

    52 min
  13. Strategy Simulations and War Games: Where to Start (Ep.93)

    Episode 93

    Show notes

    Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stellaris even counts as a simulation. It winds up in X4, War Thunder and mil sims like Squad, Hell Let Loose and Arma, and whether those belong under the war gaming umbrella at all.

    1 hr 13 min
  14. Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92)

    Episode 92

    Show notes

    Tim and Adam step away from the screen this week to talk about strategy on the tabletop. It turns out board gaming and strategy gaming sit right next to each other, and the two get into what the medium does better than a PC ever could.

    They make the case for Eclipse: Second Dawn as the finest strategy board game ever made, argue over whether Twilight Imperium is worth an eight hour commitment, and marvel at the Europa Universalis board game that ate a whole weekend and still only reached the halfway point. Along the way they dig into the real divide in board gaming, victory point optimisation versus everything else, and why direct conflict at the table can end friendships in a way a stranger on the internet never could.

    There's plenty on the crossover too: how deck builders like Dune: Imperium shaped Hearthstone and Balatro, why Tabletop Simulator captures the social side more than the play, and where the Civilization adaptations get it right and where they fall flat. The 1979 Dune gets its due as a masterclass in asymmetry, and the episode closes with first game recommendations and a handful of honourable mentions.

    50 min
  15. Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)

    Episode 91

    Show notes

    Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically shatter, a freeze mechanic that turns oceans to ice, and the colossal T5 titan units built to end stalemated games outright.

    The conversation covers the studio's Patreon-to-Kickstarter transition, why they chose to launch with a working demo rather than a wish and a trailer, how the stretch goals are structured from finishing land combat through to air units, campaign missions and beyond, and the team's philosophy on balance, community modding and keeping a game alive for decades without relying on live servers. There is also a candid section on why communication has been patchy for years, and what changes now that the big Kickstarter reveal is behind them.

    https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/ https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun

    If you back one strategy Kickstarter this year, this episode makes the case for why it should be this one.

    1 hr 26 min
  16. The Strategy Games That Defined the 1990s (Ep.90)

    Episode 90

    Show notes

    Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones, and how Starcraft's competitive scene in Korea gave it a longevity that outlasted Westwood's single player dominance. There's a proper detour into esports history, tracing a line from Quake through Starcraft and Counter-Strike to League of Legends and Dota, and a genuinely surprising story about Games Workshop turning down Blizzard's request for a Warhammer licence, a decision that arguably shaped Warcraft and eventually World of Warcraft. The group also covers the birth of 4X games with Civilization, Master of Magic and Master of Orion, god games through Populous and Megalomania, the console versus PC strategy divide, and closes with recommendations for which 90s strategy games are still worth playing today.

    https://dark-reign.net

    More from Critical Moves Podcast:

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    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    56 min
  17. The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89)

    Episode 89

    Show notes

    Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one.

    Topics covered: hardware price inflation, console pricing, AAA price increases adjusted for inflation, DLC-as-vehicle releases, indie studios outperforming AAA at the awards, mod culture as a cost-saving strategy, and the ethics of delisting older game versions.

    More from Critical Moves Podcast:

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    Facebook: https://www.facebook.com/criticalmovespodcast

    Twitter: https://twitter.com/CriticalMoves_

    Instagram: https://www.instagram.com/criticalmovespodcast

    Reddit: https://www.reddit.com/r/CriticalMoves

    Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.

    49 min
  18. A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88)

    Episode 88

    Show notes

    Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back.

    Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundown of Gladius's brutal AI (built by a modder-turned-freelancer) and a full strategy briefing on playing Terra Invicta as the Initiative. Drexy is gifted Nova Lands by Adam and the original Mount & Blade (with the Prophecy of Pendor mod) by Joe. Joe gets Prison Architect and Warsim: The Realm of Aslona from Adam, plus a Shadow Run: Dragonfall pick from Drexy — with a shared, unplayed copy of Warsim becoming a running joke and unofficial group homework.

    Expect tangents on Zephon's end-game crisis problem, Terra Invicta's mid-patch Ukraine war update, and a Rock Paper Shotgun story about a Solium Infernum player who won a match he almost missed entirely.

    51 min
  19. Steam Summer Sale Must Buys (Ep.87)

    Episode 87

    Show notes

    It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on the Sanctuary: Shattered Sun Kickstarter launching 14th July. Links below.

    Synergy: https://store.steampowered.com/app/1989070

    Age of Empires II: https://store.steampowered.com/app/813780

    Republic of Pirates: https://store.steampowered.com/app/2103470

    Halo Wars: https://store.steampowered.com/app/459220

    SpellForce: Conquest of Eo: https://store.steampowered.com/app/1581770

    Calyx: https://store.steampowered.com/app/3211850

    Town to City: https://store.steampowered.com/app/3115220

    X4: Foundations: https://store.steampowered.com/app/392160

    Sanctuary: Shattered Sun Kickstarter: https://www.backerkit.com/call_to_action/37b88887-7add-479a-a91f-47ecebdf9e5e/landing

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    51 min
  20. Upcoming Strategy Games We're Watching in 2026 (Ep.86)

    Episode 86

    Show notes

    Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition.

    Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Anniversary Edition, Fragile Existence, Beyond Astra, Chronicles Medieval, Carthage Bellum Punicum, Grand Tactician Napoleonic Wars, Total Victory World in Conflict.

    55 min