Podcast
Fun Problems
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
- Episodes
- 113
- Releases
- Twice a week
- Typical length
- 1 hr 12 min
- On air since
- 2020
- Latest episode
- 2 weeks ago
Episodes
113 episodes, newest first
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34 min
#110 Are Board Game Conventions Important?
Episode 110
Show notes
Today we return to discuss board game conventions and how as a designer to take advantage of them.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 27 min
#109 The Final Episode
Episode 109
Show notes
The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your ears.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 24 min
#108 Zones of Play
Episode 108
Show notes
Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating combos! Scott Rogers' Zones of Play: https://mrbossdesign.blogspot.com/201...
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 11 min
#107 The Best Design Advice on the Internet – Part 13
Episode 107
Show notes
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 4 min
#106 The Problems with Victory Points – Grab Bag
Episode 106
Show notes
Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and developing your own games!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 2 min
#105 The Best Design Advice on the Internet – Part 12
Episode 105
Show notes
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 12 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
Email
Big thanks to Eduard Matei for our theme song!
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24 min
#104 Would Stonemaier Publish This?
Episode 104
Show notes
Jamey Stegmaier explains what Stonemaier is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Stonemaier is looking to publish!
Stonemaier submissions are open here
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 7 min
#103 The Best Design Advisor on the Internet – Part 4 (Daniel Piechnick)
Episode 103
Show notes
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 6 min
#102 The Best Design Advisor on the Internet – Part 3 (Daniel Piechnick)
Episode 102
Show notes
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 19 min
#111 How to Design Framework Games (Jon Perry and Christian Kudahl)
Episode 111
Show notes
AJ is joined by guests Jon Perry and Christian Kudahl to talk all about "framework" games. This episode was released early to coincide with the limited preorder for Gauntlet of Gods.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 10 min
#101 The Best Design Advisor on the Internet – Part 2 (Daniel Piechnick)
Episode 101
Show notes
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 5 min
#100 The Best Design Advisor on the Internet – Part 1 (Daniel Piechnick)
Episode 100
Show notes
For our 100th episode (depending on how you count...) we have Daniel Piechnick on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 19 min
#99 The Best Design Advice on the Internet – Part 11
Episode 99
Show notes
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 11 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 24 min
#98 Designing Solo Games
Episode 98
Show notes
Have you ever wondered how to design a solo board game? You are in luck! Today Peter talks through his process of designing solo-only games!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 16 min
#97 The Best Design Advice on the Internet – Part 10
Episode 97
Show notes
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 10 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 12 min
#96 The Upsides of Downsides – Grab Bag
Episode 96
Show notes
Grab Bag episode! We talk about so many things, including: which games will still be around in a century, the donkey problem, learning curves, game arc, and why/when to add downsides to your actions!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 34 min
#95 Decisions vs Calculations – Grab Bag
Episode 95
Show notes
Today we talk about so many things, including: calculations, decisions, NON-decisions, drive vs friction, atomic actions, time equity, hooks, and offloading rules to components!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 25 min
#94 Generating Infinite Content
Episode 94
Show notes
How do you come up with UNLIMITED IDEAS for your games? Tune in and we'll tell you!
Email
Big thanks to Eduard Matei for our theme song!
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1 hr 21 min
#93 Would Bitewing Publish This?
Episode 93
Show notes
Nick Murray and Kyle Spackman explain what Bitewing is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Bitewing is looking to publish!
Email
Big thanks to Eduard Matei for our theme song!
-
48 min
#92 Complexity – Grab Bag
Episode 92
Show notes
We talk about complexity, economies, decision-making, and spatial elements in your games.
Email
Big thanks to Eduard Matei for our theme song!
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