Podcast

Knocked Prone - Dungeons And Dragons Podcast

Games, Hobbies, Leisure

You've found your new favorite DND podcast! Knocked Prone is a clean, chaotic, and deep podcast for Dungeons & Dragons nerds! Follow along with Dungeon Master Kade Backus for this family-friendly actual play podcast featuring a crew of talented story-telling voice actors as they explore the fantastical realm of the Badlands, filled with pop culture references, lovable NPCs, and legendary tales.

Campaign 1

Great Grumpobolis

There’s trouble in paradise in this utopian adventure. Four teenagers are torn from their homes and plunged into a dark mystery involving their city of Great Grumbopolis, the last remaining civilization of their world, and the strange purple goop that is causing havoc at every turn. The Great Grumbopolis campaign adventure takes place in the fantasy continent of The Badlands 1,000 years prior to the events of Campaign 2.

Campaign 2

Champions of Greyhaven

Gods and giant corporations compete for worship in this mythic fantasy adventure. Four new recruits of a massive company called Ascended Corp. battle against cultists and worshipers alike under the all-seeing eye of their employer’s crystal surveillance technology. Campaign 2 takes place in the fantasy continent of The Badlands 1,000 years after the events of Campaign 1.

Campaign 3

Dead Season

The realms of the living and the afterlife collide in this mystery campaign. Having met their untimely demise, four intrepid characters must navigate the afterlife to unravel a murder mystery and fulfill their unfinished business. As they traverse the Astral Plane, these characters will confront the secrets buried in their pasts and the murderer hiding within their memories who is out for blood. Listen to Campaign 2 as a stand-alone story, a great starting point for the series, or as a sequel to Campaign 1 content! Join the adventure today by listening to the Knocked Prone podcast voted top 20 in D&D podcasts!

If you enjoy this podcast please help us out by leaving a review, sharing with your fellow adventurers, and supporting this weekly, hour-long podcast on Patreon: https://Patreon.com/knocked

Connect with us on Twitter, Instagram, and TikTok @knockedprone, Join the Knocked Prone Discord community: https://discord.gg/9bDUF7JfJk, or email knockedprone@gmail.com

Episodes
173
Releases
Every two weeks
Typical length
44 min
On air since
2020
Latest episode
2 months ago

Episodes

173 episodes, from the first

Season 1

  1. Welcome To Great Grumbopolis - C1 Ep. 1

    Episode 1

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    Blink (Kaden), La’kyr (Mason), Litsea (Brookelin), and Tess (Danny) begin their adventure in Great Grumbopolis and meet their aura destiny -- a fate that will determine the rest of their lives, followed by some terrible news. The crew answers the orders of a Unicorn named Oleander but uncovers a mystery of fantastic proportions as they fight against a pack of rats wrought with a cursed goop. Support us at https://patreon.com/knocked to get access to a look behind the scenes and a bunch of other Knocked Prone content!

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    47 min
  2. Unearthing Arcana - C1 Ep. 2

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    The party deals with the aftermath of their fight with the rabbits-turned-rats and then heads to their newly appointed home, a burned church of an abandoned aura. Tess tries to make friends with his new bag of animals, La’kyr is increasingly annoyed by the runaround errands given by the Unicorn Leader of the City, Oleander, Litsea visits her home aura and tries to bring friendship to the group, and Blink learns to create chaos with his wild Magic.

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    42 min
  3. The Takkin Blueprints Conspiracy - C1 Ep. 3

    Episode 3

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    Our band of heroes find themselves in a moral dilemma as they visit the Cleric’s Hive and find it overrun by Artificer Heal Bots. Blink struggles feeling like they are making any difference in bringing the auras together as the party tries to figure out how to get 2.0 heal bot blueprints out of the hands of a quirky old man named Takkin.

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    33 min
  4. For the Good of The Hive - C1 Ep. 4

    Episode 4

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    The Grey Aura is forced to deal with the aftermath of taking the blueprints from Takkin and now must decide who the blueprints truly belong to. Litsea tries her hand at blackmail but finds it goes sideways, Tess tries his hand at Diplomacy and finds that not everyone is as honest as he hoped they would be, La’kyr experiments with Arcane Energy, and Blink saves the day with some Dragonborn shenanigans.

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    40 min
  5. The Forbidden Library Pt. 1 - C1 Ep. 5

    Episode 5

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    The Grey Aura plots a Library heist to find proof of the innocence of Litsea’s Father, La’kyr leads the heist and finds some concerning news, Blink hatches a distraction plan if things go sideways, Litsea establishes trust with the group and questions Tess’s loyalty to the group, and Tess, after learning of his parent’s malice actions with the Clerics, takes some much-needed self-care with a pile of (hopefully not cursed) bunny rabbits.

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    36 min
  6. The Forbidden Library Pt. 2 - C1 Ep. 6

    Episode 6

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    Blink, La’kyr, and Litsea face the consequences of trespassing in the Historian’s Library as they are attacked by two enormous Paper Golems. Tess rushes to the party’s aid and provides some much-needed healing while the rest of the Grey Aura focuses firepower on these Paper Golems. The Grey Aura quickly realizes setting fire to a library isn’t the best of ideas as emergency measures lock down the library, and with some near deaths, a wolf emerges from the most unexpected of places to try and save the party.

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    52 min
  7. The Forbidden Library Pt. 3 - C1 Ep. 7

    Episode 7

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    The Grey Aura, now stuck in the Historian's Library, struggles to try and escape before all of the air escapes the library. Tess gives the party some very essential "Goose" berries, Lak'yr stumbles upon a well-kept evil secret, Blink runs into a brick wall, and Litsea fights through exhaustion in and out of a bag of holding.

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    48 min
  8. A Wolf in the Night - C1 Ep. 8

    Episode 8

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    The Grey Aura bunks in Takkin's Giant Mushroom Bell Tower and experiences a kidnapping. La'kyr gets a handsome bribe, Tess breaks a stranger's leg, Blink tries to advocate for peace, and Litsea, after a difficult day of adventuring, is ready for a real challenge.

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    44 min
  9. Burning Daylight - C1 Ep. 9

    Episode 9

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    The Grey aura plans a heist of the Cleric's Hive to steal a heal bot and becomes a team through mutual trust and team bracelets. La'kyr makes a deal with the Wizards for some magic items and forms an alliance before becoming forgotten and then stops by his parent's house to take back a family heirloom he's entitled to, Tess decides to start writing his own history after having a strange dream that provided him with unknown power, Litsea struggles to decide who she can trust, and Blink speculates on what could be going on in the world outside of Great Grumbopolis as his old world goes up in flames.

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    38 min
  10. Lone Ranger - C1 Ep. 10

    Episode 10

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    The Grey Aura investigates what happened to the Ranger's Headquarters only to find it the victim of a decimating attack from terrible creatures who came from outside Great Grumbopolis's walls. The Grey Aura then formulates a rescue mission for the missing young Rangers. La'kyr yells at a room full of hungover bar patrons, Tess negotiates Litsea's father's release from jail, Litsea gets frustrated at the city's leader, Oleander, for sleeping through a cataclysmic event, and Blink finds a vial of liquid luck right before his heist for a healbot in the Cleric's Hive.

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    44 min
  11. The Sweet Escape - C1 Ep. 11

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    The Grey Aura plans their escape from the city and picks up a new member in the form of a healbot.

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    19 min
  12. Into The Feyyy - C1 Ep. 12

    Episode 12

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    The party stumbles into a Feywild portal and meets a strange man who wants to keep the party in the Feywild for as long as possible for some reason.

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    31 min
  13. Not At All Suspicious Trees - C1 Ep. 13

    Episode 13

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    The Grey Aura travels South towards the Gnoll encampment to save the Ranger children and encounters a group of animated trees in a desert-surrounded grove.

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    37 min
  14. Gnoll Gods And Wild Magic - C1 Ep. 14

    Episode 14

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    The party sneaks up on a group of gnolls to try and save the group of Ranger children.

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    44 min
  15. Hot Cocoa and Gnoll Massages - C1 Ep. 15

    Episode 15

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    The Grey Aura find themselves in a Gnoll camp trying to stealthily save the Ranger Children from the Gnolls who seem to live a life of luxury.

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    56 min
  16. Manipulation - C1 Ep. 16

    Episode 16

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    The Grey Aura meets some conflict with Litsea's Father Harold as he wants to do what's best for Litsea at whatever cost (even if it's against the rest of the party's wishes).

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    41 min
  17. The Problem With Good Berries - C1 Ep. 17

    Episode 17

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    A fight ensues with Harold after a tense situation between him and La'kyr.

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    57 min
  18. There Are Some Things That Are Better To Forget - C1 Ep. 18

    Episode 18

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    At the insistence of the Party, Harold decides it would be best if he were dropped off in the Feywild.

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    23 min
  19. Converging Paths - C1 Ep. 19

    Episode 19

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    The party finds the Blue Wizard's Aura has been kicked out of Great Grumbopolis, and the Grey Aura questions why.

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    26 min
  20. Journey To Fort Outcast Pt. 1 - C1 Ep. 20

    Episode 20

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    The Grey Aura starts their journey to another civilization in order to fix the problems plaguing Great Grumbopolis.

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    24 min