Podcast
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
- Games chart
- #16
- Episodes
- 1,394
- Releases
- Daily
- Typical length
- 32 min
- On air since
- 2012
- Latest episode
- 4 days ago
Episodes
1,394 episodes, newest first
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31 min
#1394: Books, Part 2
Episode 1394
Show notes
This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.
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30 min
#1393: Books, Part 1
Episode 1393
Show notes
Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).
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33 min
#1392: New York Comic Con 2026
Episode 1392
Show notes
In this episode, I talk all about my latest trip to New York Comic Con.
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31 min
#1391: Mini Teams
Episode 1391
Show notes
In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.
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36 min
#1390: Will Magic Run Out of Design Space?
Episode 1390
Show notes
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
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35 min
#1389: Setting Up Downstream Teams
Episode 1389
Show notes
Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.
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33 min
#1388: Predefined Artifact Tokens
Episode 1388
Show notes
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
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40 min
#1387: Reality Fracture Limited with Ben Weitz
Episode 1387
Show notes
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
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37 min
#1386: Unenfranchised Players
Episode 1386
Show notes
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
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31 min
#1385: Being Scary
Episode 1385
Show notes
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
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32 min
#1384: Concurrency 2026
Episode 1384
Show notes
Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.
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40 min
#1383: Reality Fracture Creative with Meris Mullaley
Episode 1383
Show notes
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.
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33 min
#1382: What Went Wrong – March of the Machine: The Aftermath
Episode 1382
Show notes
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.
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31 min
#1381: Reality Fracture Design with Yoni Skolnik
Episode 1381
Show notes
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
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30 min
#1380: Atogs
Episode 1380
Show notes
This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
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47 min
#1379: Fresh Out of Design – Reality Fracture
Episode 1379
Show notes
Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.
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32 min
#1378: Getting the Banned Together, Part 7
Episode 1378
Show notes
This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
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30 min
#1377: Innovation
Episode 1377
Show notes
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
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33 min
#1376: Getting the Banned Together, Part 6
Episode 1376
Show notes
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.
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34 min
#1375: Supply Channels
Episode 1375
Show notes
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.
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