Podcast

Magic: The Gathering Drive to Work Podcast

From Wizards of the Coast Games, Leisure

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Games chart
#16
Episodes
1,394
Releases
Daily
Typical length
32 min
On air since
2012
Latest episode
4 days ago

Episodes

1,394 episodes, newest first

  1. #1394: Books, Part 2

    Episode 1394

    Show notes

    This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.

    31 min
  2. #1393: Books, Part 1

    Episode 1393

    Show notes

    Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).

    30 min
  3. #1392: New York Comic Con 2026

    Episode 1392

    Show notes

    In this episode, I talk all about my latest trip to New York Comic Con.

    33 min
  4. #1391: Mini Teams

    Episode 1391

    Show notes

    In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.

    31 min
  5. #1390: Will Magic Run Out of Design Space?

    Episode 1390

    Show notes

    I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.

    36 min
  6. #1389: Setting Up Downstream Teams

    Episode 1389

    Show notes

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.

    35 min
  7. #1388: Predefined Artifact Tokens

    Episode 1388

    Show notes

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

    33 min
  8. #1387: Reality Fracture Limited with Ben Weitz

    Episode 1387

    Show notes

    In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.

    40 min
  9. #1386: Unenfranchised Players

    Episode 1386

    Show notes

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

    37 min
  10. #1385: Being Scary

    Episode 1385

    Show notes

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

    31 min
  11. #1384: Concurrency 2026

    Episode 1384

    Show notes

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.

    32 min
  12. #1383: Reality Fracture Creative with Meris Mullaley

    Episode 1383

    Show notes

    In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

    40 min
  13. #1382: What Went Wrong – March of the Machine: The Aftermath

    Episode 1382

    Show notes

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.

    33 min
  14. #1381: Reality Fracture Design with Yoni Skolnik

    Episode 1381

    Show notes

    In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

    31 min
  15. #1380: Atogs

    Episode 1380

    Show notes

    This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

    30 min
  16. #1379: Fresh Out of Design – Reality Fracture

    Episode 1379

    Show notes

    Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

    47 min
  17. #1378: Getting the Banned Together, Part 7

    Episode 1378

    Show notes

    This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

    32 min
  18. #1377: Innovation

    Episode 1377

    Show notes

    One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

    30 min
  19. #1376: Getting the Banned Together, Part 6

    Episode 1376

    Show notes

    This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.

    33 min
  20. #1375: Supply Channels

    Episode 1375

    Show notes

    Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.

    34 min