Podcast
Stonemaier Streams
Bringing you the latest from Jamey Stegmaier and Stonemaier Games!
- Episodes
- 109
- Releases
- Twice a week
- Typical length
- 18 min
- On air since
- 2026
- Latest episode
- 1 day ago
Episodes
109 episodes, newest first
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3 min
The Portal Has Rapidly Become Even More Useful
Episode 1101
Show notes
Over the last 45 days, Will has rapidly added some features that exponentially expand Portal’s utility for Stonemaier Games (and, I suspect, other publishers–hence why I’m writing this). To highlight the extent of its positive impact, I appreciated Portal so much that last I week I asked Will if Stonemaier Games could start pay for the service (he said yes).
https://stonemaiergames.com/the-portal-has-rapidly-become-even-more-useful/
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28 min
My Top 13 Favorite Dice-Driven Games
Episode 1100
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6 min
Top 7 Big Conclusions from Your 800+ Comments
Episode 1099
Show notes
Your generosity of insights, feedback, and ideas is truly amazing: I’ve learned so much from the 800+ comments you’ve made over the last week on the Facebook and website versions of my article about ready-to-ship launches vs crowdfunding. Here are my top 7 big conclusions from your comments:
https://stonemaiergames.com/top-7-big-conclusions-from-your-800-comments/
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54 min
Halloween, Crowdfunding, TCGs, and More! (October 28 2026 Livecast)
Episode 1098
Show notes
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5 min
Random Booster Packs: Is There Any Way They Serve Customers?
Episode 1097
Show notes
I'm not surprised that collectible card games are booming, but I am baffled by them. In nearly every way, random booster packs in CCGs do not serve customers as well as the standard tabletop method of including all cards in the game.
https://stonemaiergames.com/random-booster-packs-is-there-any-way-they-serve-customers/
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30 min
10 Great Non-TCG Games for Magic Players
Episode 1096
Show notes
In today's video I'm sharing my favorite non-TCG (trading card game) games that Magic players (and other TCG players) might enjoy. I also talk a little about things that TCGs rarely do (e.g., solo play and cooperative play).
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6 min
Can a Ready-to-Ship Launch Ever Capture the Magic of Crowdfunding?
Episode 1095
Show notes
Many crowdfunded games of a similar weight, aesthetic appeal, polish, quality, price, and region-friendly fulfillment--even from less-established publishers with a much smaller reach than Stonemaier Games--have attracted more early-adopter customers than our launches. Why is that? And does it highlight a problem or an asset?
https://stonemaiergames.com/can-a-ready-to-ship-launch-ever-capture-the-magic-of-crowdfunding/
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1 hr
Red Rising Movie, Magic Draft, Launch Update, and More! (October 21 2026 Livecast)
Episode 1094
Show notes
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics!
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4 min
Pricing: Launch Secrecy and Convention MSRP
Episode 1093
Show notes
We've had two long-standing pricing practices that often raise questions, so today I thought I'd consolidate both into a post about pricing. One is about why we don't reveal the exact price for new products before they launch on our webstore, and the other is about why we charge full MSRP at conventions. I don't think we are alone among publishers for these practices due to the reasons explained below.
https://stonemaiergames.com/pricing-launch-secrecy-and-convention-msrp/
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18 min
Top 10 Direct Conflict Games
Episode 1092
Show notes
In today's video we have a battle royale of direct-conflict games...and the people who chose them!
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2 min
The Stonemaier Strategy Magazine
Episode 1091
Show notes
In the early ‘90s, I was fascinated by a magazine called Nintendo Power. It was mostly a strategy guide for Nintendo video games, complete with vibrant visuals showing levels and hidden areas in games like Mario Bros., Zelda, and TMNT. Despite not even owning a Nintendo gaming console, the magazine made me feel like I had access to dozens of hidden worlds.
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59 min
Braided Skies and Namiji Launch Day! (October 14, 2026)
Episode 1090
Show notes
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics!
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3 min
Is Growth Good?
Episode 1089
Show notes
I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?”
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19 min
10 Great Games with Key Similarities to Namiji
Episode 1088
Show notes
Today I'm sharing some great games with key similarities to Namiji, which is designed by Antoine Bauza and now published by Stonemaier Games.
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4 min
Questions for The Bits: My Answers (Part 2)
Episode 1087
Show notes
A few days ago I posted an article with my answers to some of the questions I asked Joe from Allplay and Nick from Bitewing on their podcast (The Bits), and today I’m back with a few more responses. Also, the podcast is now available–check it out to hear their fascinating answers!
https://stonemaiergames.com/questions-for-the-bits-my-answers-part-2/
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1 hr 5 min
Namiji Full Reveal! (October 7 2026 Livecast)
Episode 1086
Show notes
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics!
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31 min
Gateway Games That Are Still Fun for Experienced Players
Episode 1085
Show notes
In today's video, Jamey and Erica discuss their favorite gateway games that are still fun for experienced gamers, including why they exceed in both categories.
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3 min
Why? Why? Why?
Episode 1084
Show notes
"Why?" is such a powerful question. So why only ask it once?
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1 hr 5 min
Braided Skies, Product Reveals, Smaller Red Rising, and More! (September 30 2026 Livecast)
Episode 1083
Show notes
Join Jamey and artist Andrew Bosley for Stonemaier Games news, questions, answers, and random discussion topics!
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3 min
Announcement Trailers: Our Current Method (2026)
Episode 1082
Show notes
Ranging from our Kickstarter trailer videos from 2012-2015 (featuring me and Alan talking directly to the camera) to polished, animated trailers with voiceovers from 2016-2024, we’ve tried a variety of approaches to the initial video introduction. Starting in 2025, we tried a new method that I’ll discuss today.
https://stonemaiergames.com/announcement-trailers-our-current-method-2026/
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