Podcast

The Tabletop Takeaway: A Board Game Design Podcast

Arts, Design, Games, Leisure

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Episodes
163
Releases
Weekly
Typical length
28 min
On air since
2023
Latest episode
1 week ago

Episodes

163 episodes, newest first

  1. 156. Moon Colony Bloodbath

    Show notes

    How can you make negative events fun? When do players feel they are 'all in this together'? Charlie, Trevor, and Ananda work things out in Moon Colony Bloodbath.

    34 min
  2. 155. Tragedy Looper

    Show notes

    Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.

    28 min
  3. 154. Recipe Fulfillment Games

    Show notes

    How complicated should recipes be? To what extent can they be customized? Ananda, Charlie, and Trevor talk about Recipe Fulfillment games.

    31 min
  4. 153. Cannes

    Show notes

    Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy's club in Cannes.

    23 min
  5. 152. Age of War

    Show notes

    What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.

    20 min
  6. 151. Distilled

    Show notes

    What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.

    32 min
  7. 150. Civilization Building Games

    Show notes

    How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games.

    29 min
  8. 149. Terra Mystica

    Show notes

    Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.

    28 min
  9. 148. Innovation

    Show notes

    How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.

    24 min
  10. 147. Through the Ages

    Show notes

    How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.

    32 min
  11. 146. Worker Placement Games

    Show notes

    In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games.

    32 min
  12. 145. Alchemists

    Show notes

    How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.

    28 min
  13. 144. The White Castle

    Show notes

    How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.

    26 min
  14. 143. Architects of the West Kingdom

    Show notes

    Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.

    26 min
  15. 142. Gateway Games

    Show notes

    How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.

    29 min
  16. 141. Small World

    Show notes

    What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.

    29 min
  17. 140. Azul

    Show notes

    How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.

    26 min
  18. 139. Ticket to Ride

    Show notes

    When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride.

    26 min
  19. 138. Miniature Wargames

    Show notes

    Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames.

    44 min
  20. 137. X-Wing

    Show notes

    How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing.

    30 min

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