Podcast

Game Dev Podcast | Coffee with Butterscotch

Business, Entrepreneurship, Leisure, Video Games

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

Video Games chart
#143
Episodes
585
Releases
Weekly
Typical length
1 hr 6 min
On air since
2015
Latest episode
6 days ago

Episodes

585 episodes, newest first

  1. [Ep596] Should Our Next Game be 2D or 3D? Singleplayer or Multiplayer? Indie Devs Look at the Data

    Show notes

    In episode 596 of 'Coffee with Butterscotch,' the brothers dig into the Steam data behind some of the biggest decisions facing their next game. They walk through what the numbers suggest about 2D versus 3D, multiplayer versus single player, and pricing, while being careful to treat it all as directional evidence rather than a rulebook.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Navigating Success: The Journey of 'How Many Dudes' and Future Prospects
    03:36 Exploring New Ideas: The Next Game Development
    07:21 High-Level Considerations: Game Design and Market Trends
    14:27 Data-Driven Decisions: Analyzing Game Performance
    23:15 The 2D vs 3D Debate: Insights from Market Analysis
    25:12 Single Player vs. Multiplayer: Revenue Insights
    27:01 The Impact of Game Design on Success
    29:39 Challenges of Hybrid Game Development
    31:20 Marketing Multiplayer Games: The Role of Social Media
    38:25 Price Sensitivity and Genre Performance
    46:46 Understanding Game Genres and Market Trends
    49:25 The Importance of Game Concepts Over Genres
    51:51 Exploring the 'Friend Slop' Genre
    55:27 Designing Games with Social Interaction in Mind
    59:22 Evaluating Game Ideas and Prototyping
    01:05:23 Insights on Game Development and Market Dynamics

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 6 min
  2. [Ep595] Will GTA6 Wreck Your Indie Game’s Launch?

    Show notes

    In episode 595 of 'Coffee with Butterscotch,' the brothers explore the impact of big game releases on indie game launches, examining whether launching alongside major titles affects visibility, sales, and marketing strategies. They analyze platform-specific dynamics, content creator attention, and the impact of such releases on indie developers, the attention economy, and strategic timing for game launches.

    "How Many Dudes?": https://howmanydudes.com

    00:00 The Indie Developer's Dilemma: Launch Timing
    02:38 Marketing Attention: Competing with AAA Titles
    05:38 Visibility and Sales: The Steam Ecosystem
    08:45 The Impact of Genre Overlap on Launch Success
    11:39 Content Creation and Audience Fragmentation
    14:41 Navigating the Chaos of Major Game Releases
    17:37 Launching in a Crowded Market
    26:18 Understanding the Steam Audience Dynamics
    29:43 The Impact of Competition on Game Launches
    33:34 Navigating Market Overlap and Consumer Choices
    38:36 The Influence of Major Releases on Indie Games
    43:35 Competing for Consumer Attention in the Gaming Landscape
    51:40 The Cost of Launching a Game
    01:01:21 The Nuances of Game Development and Market Dynamics

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 5 min
  3. [Ep594] Needle in a Haystack Simulator: Are Devs Cooked?

    Show notes

    In episode 594 of 'Coffee with Butterscotch,' the brothers dig into the Needle in a Haystack Simulator phenomenon and what it reveals about how game ideas spread, get cloned, and go viral. They explore why a strong, simple premise can trigger a wave of fast followers almost overnight, what AI tools mean for how quickly someone can spin up a clone, and what any of this means for indie developers trying to build something original in a market that rewards familiarity

    "How Many Dudes?": https://howmanydudes.com

    00:00 Introduction to the Needle in a Haystack Phenomenon
    02:00 The Viral Tweet and Its Market Impact
    05:52 Convergence of Game Ideas and Cloning Culture
    08:05 The Role of Premise Simplicity in Marketability
    09:58 AI's Role in Fast Follow Game Development
    12:00 Ethical and Moral Considerations in Cloning Games
    16:01 Implications for Indie Developers and Future Trends
    19:58 The impact of rapid game cloning on indie developers
    24:55 Case study: How the Needle in a Haystack idea spread
    30:01 The importance of execution and design complexity
    35:07 Balancing innovation with execution difficulty
    39:58 Market testing and early feedback strategies
    44:48 The role of timing and speed in game market entry
    55:06 Idea protection and market strategy

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr
  4. [Ep593] Top 5 Myths About Steam Wishlists

    Show notes

    In episode 593 of 'Coffee with Butterscotch,' the brothers debunk common myths about Steam wishlists and how they influence game success. They explore how external marketing, timing, and understanding Steam's algorithms are crucial for indie developers aiming for success.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Understanding Steam Wishlists
    10:08 The Myth of Accumulating Wishlists
    17:32 Public Awareness and Marketing Impact
    19:23 Understanding Wishlists and Their Impact
    20:15 The Role of Nextfest in Wishlist Generation
    23:07 Mechanisms of Steam and Wishlist Notifications
    25:51 The Bucket Analogy: Wishlists as a Metric
    27:41 Nextfest: An Event for Players, Not Developers
    30:53 Debunking the Myth of Wishlist Decay
    38:51 The Importance of Accumulating Wishlists
    39:32 The Myth of Magic Numbers in Game Development
    42:05 Understanding Wishlists and Steam's Discovery Queue
    43:58 The Impact of Wishlists on Launch Sales
    46:59 The Role of Marketing in Game Success
    51:02 Launch Strategies and Community Building

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    59 min
  5. [Ep592] How IRON NEST Won Steam Next Fest and Launched With Nearly 1 MILLION Wishlists

    Show notes

    In episode 592 of 'Coffee with Butterscotch,' the brothers welcome their first ever podcast guests Nick and Dominik, the team behind IRON NEST. Seth and Sam walk through the entire dev cycle with them, from how they chose the name and built a thriving Discord community to the marketing decisions that drove nearly a million wishlists. It's a candid conversation about pivoting on data, leaning into community feedback, and what authentic engagement actually looks like when it's working.

    "How Many Dudes?": https://howmanydudes.com
    IRON NEST: Heavy Turret Simulator: https://store.steampowered.com/app/2950790/IRON_NEST_Heavy_Turret_Simulator/

    00:00 Cold Open
    00:40 Introduction and Welcome
    05:53 Understanding the Importance of Marketing in Game Development
    11:50 The Role of Key Art and Game Fantasy
    17:44 The Impact of Social Media on Game Promotion
    23:21 The Appeal of Unique Game Concepts
    28:54 Building Anticipation and Community Engagement
    34:55 Navigating Reddit and Community Engagement
    41:02 The Dynamics of Viral Content
    47:19 Leveraging YouTube Shorts for Game Trailers
    52:51 Strategic Marketing Decisions: Call to Action and Trailer Length
    57:28 Building in Public: The Discord Zoo Experience
    01:11:36 Creating Momentum: The Nestfest Strategy
    01:15:53 Learning from Playtest Failures
    01:20:51 Leveraging User-Generated Content
    01:24:42 Next Fest Launch and Wishlist Surge
    01:33:52 Understanding Demos and Playtests
    01:39:46 Funding Through Community Support
    01:40:48 Navigating Launch Timing and Strategy
    01:42:47 Community Involvement in Localization
    01:43:51 The Importance of Personal Touch in Marketing
    01:45:57 Finalizing Game Content Before Launch
    01:46:49 Community Support and Feedback During Development
    01:54:49 Empowering Community Engagement
    01:56:52 Optimizing Store Page for Launch
    02:00:49 Navigating Bundles and Discounts
    02:04:50 Launch Day Experience
    02:10:48 Community Impact on Success

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    2 hr 11 min
  6. [Ep591] How To Make An Indie Studio That Makes Hit Games

    Show notes

    In episode 591 of 'Coffee with Butterscotch,' the brothers dig into what actually makes a small studio function well over the long haul. Using Butterscotch Shenanigans as the through line, they walk through how their team structure has evolved, how they think about hiring, bottlenecks, and unexpected skills and what it looks like to keep a small team functioning well through years of shipping games.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:28 Introduction and Welcome
    03:08 Understanding Team Topologies and Their Impact
    06:14 The Role of Individual Skills in Team Dynamics
    09:09 Case Study: Butterscotch Shenanigans' Team Evolution
    12:00 Navigating Hiring Challenges and Team Growth
    14:57 The Synergy of Team Members and Their Contributions
    22:22 Collaborative Dynamics in Indie Studios
    25:34 Expanding Team Capabilities and Bottlenecks
    27:09 Adapting Roles and Responsibilities
    29:15 Unexpected Skills and Team Adaptation
    34:05 Continuous Integration and Development Philosophy
    38:06 Quality Assurance and Testing Strategies
    46:17 Small Batch Delivery and Automated Processes
    51:23 The Role of Productivity Engineering
    55:26 Team Structure and Management Philosophy
    01:01:04 Collaboration and Bottlenecks in Game Development
    01:05:47 Shaping the Studio for Success

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 7 min
  7. [Ep590] Hackers, Piracy, and Clones - How Should Indie Game Devs React?

    Show notes

    In episode 590 of 'Coffee with Butterscotch,' the brothers work through every flavor of people messing with your game, from hackers and exploiters to pirates and outright clones. They dig into what's actually worth losing sleep over, how to think about customer support when players break things on purpose, and why piracy and knockoffs might not always be the disaster they feel like in the moment.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:28 Introduction and Welcome
    04:55 Understanding Hacking and Game Exploits
    11:39 Customer Support and Hacking Issues
    17:13 Multiplayer Challenges and Hacking Prevention
    21:50 Game Breaking Strategies
    26:12 Game Mechanics and Player Engagement
    28:57 Balancing Game Design and Player Experience
    32:10 The Concept of Save Scumming
    38:37 Intellectual Property Challenges in Game Development
    42:21 Understanding Game Reviews and Player Feedback
    51:59 The Silver Lining of Theft
    53:56 The Impact of Piracy on Game Success
    59:58 Understanding Clones and Rip-offs

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 12 min
  8. [Ep589] The One Skill Holding Back Indie Game Devs

    Show notes

    In episode 589 of 'Coffee with Butterscotch,' the brothers make the case that understanding your own workflow might be the most underrated skill in game development. They dig into how invisible bottlenecks and unchecked error rates quietly drain productivity, why most studio problems trace back to work that nobody can see, and what it actually looks like to map, measure, and improve the way your team gets things done.

    "How Many Dudes?": https://howmanydudes.com
    Stress-Free Game Development GDC Talk: https://www.youtube.com/watch?v=t9HRzE7_2Xc
    The Phoenix Project: https://www.amazon.com/dp/0988262592
    The DevOps Handbook: https://www.amazon.com/dp/B09G2GS39R

    00:00 Cold Open
    00:38 Introduction and Welcome
    02:16 Understanding Workflows in Game Development
    05:34 The Importance of Managing Workflows
    08:24 The Role of Bottlenecks in Development
    11:22 Defining Workflows and Their Impact
    14:24 Identifying Errors and Waste in Workflows
    17:15 Improving Quality of Life in Workflows
    20:22 Personalizing Workflow Solutions
    22:24 Understanding Error Rates and Workflow Efficiency
    26:14 Chaining Problems Together in Workflows
    32:04 Making Work Visible for Better Workflow
    36:15 The Importance of Documentation and Communication
    40:26 From Pre-Production to Production: Establishing Processes
    48:13 Iterative Improvement in Game Development
    01:00:28 Managing Team Growth and Complexity

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 7 min
  9. [Ep588] Can One Screenshot Boost Your Steam Sales by 25%?

    Show notes

    In episode 588 of 'Coffee with Butterscotch,' the brothers get into the weeds on Steam store page optimization and what the data from How Many Dudes is suggesting. They break down what swapping screenshots and micro trailers appears to have done for visibility and conversion, where players are actually coming from, and why your visual hook might be doing more work than you think.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:48 Introduction and Welcome
    02:25 Sales Performance Analysis
    08:13 Comparative Sales Metrics
    11:29 The Importance of Game Hooks
    17:26 Store Page Optimization Strategies
    26:26 Understanding Traffic and Conversion Rates
    33:34 Analyzing Game Hooks and Marketing Strategies
    39:24 Micro Trailers and Their Impact on Sales
    45:24 Evaluating Game Trailers and Marketing Strategies
    48:51 Understanding Conversion Rates and Traffic Sources
    54:15 The Role of Unique Selling Points in Game Design
    59:36 Navigating Store Page Dynamics and User Behavior
    01:03:29 The Importance of End-to-End Game Experience Awareness

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 5 min
  10. [Ep587] Are we in an Indie Golden Age?

    Show notes

    In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the data from How Many Dudes tells them about market dynamics and visibility, and how studios can build sustainable businesses without burning themselves out in the process.

    "How Many Dudes?": https://howmanydudes.com
    "How Many Dudes?" Timeline blog: https://blog.bscotch.net/post/indie-game-dev-timeline-for-how-many-dudes/

    00:00 Cold Open
    00:31 Introduction and Welcome
    02:15 Postmortem Analysis of 'How Many Dudes'
    05:06 Understanding Game Success and Market Dynamics
    08:08 The Importance of Research and Development
    11:06 Interpreting Data and Making Decisions
    14:04 The Great Conjunction in Indie Game Development
    17:04 The Appeal of Smaller Indie Games
    20:14 Market Dynamics and Player Behavior
    29:35 Balancing Game Length and Player Engagement
    35:06 Navigating Post-Launch Updates and Player Expectations
    49:09 The Dilemma of Updating Underperforming Games
    50:05 Understanding Visibility and Market Demand
    54:05 The Importance of External Traffic for Game Sales
    59:45 The Distinction Between Game Quality and Market Appeal
    01:02:02 The Role of Cultural Relevance in Game Success

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 5 min
  11. [Ep586] How Should Indie Devs Think about Post-Launch Updates?

    Show notes

    In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:33 Introduction and Welcome
    04:36 Current Status of 'How Many Dudes' Sales
    10:44 Sales Trends and Market Analysis
    20:50 Community Engagement and Critical Mass
    22:10 The Impact of Game Awards on Sales
    25:13 Post-Launch Strategies: What Comes Next?
    26:28 Deciding on Updates: When to Move On
    29:04 The Role of Player Base in Game Success
    31:04 Transformative Updates: When a Game Needs a Relaunch
    35:57 The Dilemma of Post-Launch Support
    38:24 Navigating the Risks of Game Launches
    42:16 The Importance of Marketing and Social Graphs
    44:39 Testing Theories: Making Meaningful Updates
    48:28 The Impact of Game Updates on Player Sentiment
    51:02 Influencer Activity and Marketing Opportunities
    53:00 Leveraging Updates for Marketing Success
    56:06 The Role of Free Updates vs. DLCs
    01:02:11 Evaluating Opportunity Costs in Game Development

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    1 hr 11 min
  12. [Ep585] How Should Indie Devs React to Negative Steam Reviews?

    Show notes

    In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:26 Introduction and Welcome
    02:16 Post-launch HMD community feedback
    07:25 Wishlists trend and projections
    13:42 Demo and full launch relationship
    28:10 Accessing feedback
    37:08 Addressing negative feedback
    41:35 Conflicting feedback
    50:47 Updating the game based on feedback

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 11 min
  13. [Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever

    Show notes

    In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the emotional side of shipping something this fast, what mobile looks like as a next step, and what a launch like this means for how they think about building games going forward.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:31 Introduction and Welcome
    01:34 Post-launch How Many Dudes? numbers
    13:25 Wishlists trend and price strategy
    15:25 Understanding platform algorithms and visibility
    26:43 Comparing launch metrics
    33:29 Mobile numbers and launch metrics
    42:00 Community feedback
    45:32 Emotional arc after the launch
    01:04 Evaluating the game dev approach for HMD

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 12 min
  14. [Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs

    Show notes

    In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their expectations, and how to stay sane when everything is out of your hands.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:29 Introduction and Welcome
    01:57 Pre-launch preparations and expectations
    03:58 Tracking wishlists and launch momentum
    06:01 Understanding platform algorithms and visibility
    08:14 Managing embargoes and influencer coverage
    10:09 Dealing with embargo breaks and public reactions
    12:02 Impact of demo updates and new content
    15:06 Community feedback and stereotypes in game content
    18:56 Post-launch content and ongoing engagement
    20:50 Leveraging short-form videos and social media
    24:03 Viral content and audience engagement
    30:02 Platform feature opportunities and challenges
    33:02 Lessons learned and final advice for indie devs
    41:44 Initial challenges with verification and wishlists
    45:27 Audience demographics and regional differences
    48:18 Comparing launch metrics: Crashlands 2 vs. How Many Dudes?
    51:52 Managing launch day activities and team coordination
    55:14 Handling community feedback and negative comments
    01:00:17 Setting expectations and scenario planning for launch
    01:07:09 Post-launch analysis and adjusting expectations

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 15 min
  15. [Ep582] How to Design a Game That Markets Itself

    Show notes

    In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:26 Introduction and Welcome
    02:36 Letting Content Dictate the Format of Your Game
    05:03 The Importance of Cultural Context and Invisible Influences
    09:50 Design Constraints: Mass Contentability and Approachability
    15:08 Market Testing and Early Feedback Strategies
    20:00 Pivoting and Iteration: When and How to Change Course
    24:51 Using Community and Social Media for Feedback
    30:04 Balancing Creativity, Marketability, and Execution
    35:05 The Challenges and Realities of Solo Development
    40:05 Leveraging Past Success and Market Trends
    45:00 The Power of High-Level Concepts and Simplicity
    50:01 Avoiding Over-Reliance on Genre and Trends
    55:01 The Iterative Process: From Idea to Market-Ready Game
    59:57 Handling Failures and Pivoting Effectively
    01:04:52 The Role of Marketing and Community Engagement
    01:09:58 Final Tips for Indie Developers and Future Planning

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 12 min
  16. [Ep581] 1 Year of Indie Game Dev in 1 Hour

    Show notes

    In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:19 Introduction and Welcome
    02:02 Retrospective of 'How Many Dudes' development
    04:21 Using game jams as market testing
    08:24 Early marketing efforts and wish list milestones
    12:08 Impact of YouTube Shorts and influencer videos
    16:28 The role of signals and metrics in decision making
    22:16 Store page strategy and launch preparations
    27:15 Marketing levers and cross-promotion tactics
    33:56 Demo release and early feedback
    44:23 Post-launch growth and community engagement
    50:12 Final preparations and launch day insights

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    57 min
  17. #[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy

    Show notes

    In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:27 Introduction and Welcome
    02:44 Game Development Status
    08:28 Marketing Strategies and Influencer Outreach
    11:37 Handling Embargoes and Coverage
    14:40 Final Preparations Before Launch
    21:41 Crafting Effective Launch Trailers
    23:48 Understanding Audience Engagement and Store Page Dynamics
    25:36 The Role of Influencers in Game Marketing
    29:43 Navigating Pre-Launch Strategies and Expectations
    34:45 Leveraging Ads and Algorithmic Visibility
    39:34 Game Design Decisions and Player Experience
    43:39 Innovative Marketing Strategies for Indie Games
    48:06 Navigating Influencer Marketing Challenges
    50:46 The Role of Reviews in Game Success
    52:34 Balancing Passion and Commercial Viability
    55:48 Challenges in Mobile Game Launches

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    59 min
  18. [Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much?

    Show notes

    In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:18 Introduction and Welcome
    02:47 Pricing and Market Context
    05:37 Component Costs and Inflation Impact
    08:45 Comparative Analysis of Console Prices
    11:41 Historical Pricing Trends in Gaming
    17:46 The Value Proposition of the Steam Machine
    26:58 Analyzing Price Increases in Gaming Consoles
    29:56 Understanding Market Dynamics and Price Strategies
    33:55 The Impact of Inflation on Gaming Costs
    41:51 Grand Theft Auto Pricing and Market Reactions
    48:48 Early Access and Monetization Strategies
    53:49 The Cost of Gaming Hardware
    56:31 Consumer Expectations and Pricing
    01:00:16 Valve's Position in the Gaming Market

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 3 min
  19. [Ep578] Has AI Ruined Steam Nextfest?

    Show notes

    In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:30 Introduction and Welcome
    03:37 The Evolution of Demos on Steam
    06:28 The Impact of AI on Game Development
    10:28 The Rise of Asset Flips and Slop Games
    14:22 The Future of Game Discovery on Steam
    18:37 The Philosophy Behind Steam's Store Policies
    28:53 The Cost of Entry for Game Publishing
    34:54 The Impact of AI on Game Quality
    38:49 The Challenge of Game Discovery
    42:48 The Existential Threat to Steam
    47:54 Future of Game Publishing and AI Regulation
    50:38 Navigating AI Accusations in Game Development
    55:01 The Importance of Building a Studio Following
    01:00:03 Marketing Strategies for Indie Games
    01:05:07 The Role of AI in Game Development
    01:09:16 The Future of Game Discovery on Steam

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 9 min
  20. #[Ep577] Indie Devs React to Steam's New Personal Calendar

    Show notes

    In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:36 Introduction and Welcome
    01:35 Steam Changes and Their Impact
    04:36 The New Calendar Feature on Steam
    07:28 Wishlist Dynamics and User Engagement
    10:38 Developer Experience on Steam
    13:28 Comparative Analysis of Game Platforms
    16:28 Thoughts on Steam's Effectiveness
    21:16 The Influence of Game Launch Timing
    23:34 Understanding Game Following vs. Wishlisting
    26:36 The Unique Position of Steam in Gaming
    29:11 The Evolution of PC Gaming
    33:52 Beta Testing Insights and Goals
    44:37 The Beta Testing Experience
    47:34 Feedback Dynamics in Game Development
    50:30 Game Mechanics and Player Engagement
    54:38 Balancing Game Elements and Player Perception
    59:31 The Evolution of Game Characters

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 hr 6 min