Podcast
Game Dev Podcast | Coffee with Butterscotch
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
- Video Games chart
- #143
- Episodes
- 585
- Releases
- Weekly
- Typical length
- 1 hr 6 min
- On air since
- 2015
- Latest episode
- 6 days ago
Episodes
585 episodes, newest first
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1 hr 6 min
[Ep596] Should Our Next Game be 2D or 3D? Singleplayer or Multiplayer? Indie Devs Look at the Data
Show notes
In episode 596 of 'Coffee with Butterscotch,' the brothers dig into the Steam data behind some of the biggest decisions facing their next game. They walk through what the numbers suggest about 2D versus 3D, multiplayer versus single player, and pricing, while being careful to treat it all as directional evidence rather than a rulebook.
"How Many Dudes?": https://howmanydudes.com
00:00 Navigating Success: The Journey of 'How Many Dudes' and Future Prospects
03:36 Exploring New Ideas: The Next Game Development
07:21 High-Level Considerations: Game Design and Market Trends
14:27 Data-Driven Decisions: Analyzing Game Performance
23:15 The 2D vs 3D Debate: Insights from Market Analysis
25:12 Single Player vs. Multiplayer: Revenue Insights
27:01 The Impact of Game Design on Success
29:39 Challenges of Hybrid Game Development
31:20 Marketing Multiplayer Games: The Role of Social Media
38:25 Price Sensitivity and Genre Performance
46:46 Understanding Game Genres and Market Trends
49:25 The Importance of Game Concepts Over Genres
51:51 Exploring the 'Friend Slop' Genre
55:27 Designing Games with Social Interaction in Mind
59:22 Evaluating Game Ideas and Prototyping
01:05:23 Insights on Game Development and Market DynamicsSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 5 min
[Ep595] Will GTA6 Wreck Your Indie Game’s Launch?
Show notes
In episode 595 of 'Coffee with Butterscotch,' the brothers explore the impact of big game releases on indie game launches, examining whether launching alongside major titles affects visibility, sales, and marketing strategies. They analyze platform-specific dynamics, content creator attention, and the impact of such releases on indie developers, the attention economy, and strategic timing for game launches.
"How Many Dudes?": https://howmanydudes.com
00:00 The Indie Developer's Dilemma: Launch Timing
02:38 Marketing Attention: Competing with AAA Titles
05:38 Visibility and Sales: The Steam Ecosystem
08:45 The Impact of Genre Overlap on Launch Success
11:39 Content Creation and Audience Fragmentation
14:41 Navigating the Chaos of Major Game Releases
17:37 Launching in a Crowded Market
26:18 Understanding the Steam Audience Dynamics
29:43 The Impact of Competition on Game Launches
33:34 Navigating Market Overlap and Consumer Choices
38:36 The Influence of Major Releases on Indie Games
43:35 Competing for Consumer Attention in the Gaming Landscape
51:40 The Cost of Launching a Game
01:01:21 The Nuances of Game Development and Market DynamicsSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr
[Ep594] Needle in a Haystack Simulator: Are Devs Cooked?
Show notes
In episode 594 of 'Coffee with Butterscotch,' the brothers dig into the Needle in a Haystack Simulator phenomenon and what it reveals about how game ideas spread, get cloned, and go viral. They explore why a strong, simple premise can trigger a wave of fast followers almost overnight, what AI tools mean for how quickly someone can spin up a clone, and what any of this means for indie developers trying to build something original in a market that rewards familiarity
"How Many Dudes?": https://howmanydudes.com
00:00 Introduction to the Needle in a Haystack Phenomenon
02:00 The Viral Tweet and Its Market Impact
05:52 Convergence of Game Ideas and Cloning Culture
08:05 The Role of Premise Simplicity in Marketability
09:58 AI's Role in Fast Follow Game Development
12:00 Ethical and Moral Considerations in Cloning Games
16:01 Implications for Indie Developers and Future Trends
19:58 The impact of rapid game cloning on indie developers
24:55 Case study: How the Needle in a Haystack idea spread
30:01 The importance of execution and design complexity
35:07 Balancing innovation with execution difficulty
39:58 Market testing and early feedback strategies
44:48 The role of timing and speed in game market entry
55:06 Idea protection and market strategySubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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59 min
[Ep593] Top 5 Myths About Steam Wishlists
Show notes
In episode 593 of 'Coffee with Butterscotch,' the brothers debunk common myths about Steam wishlists and how they influence game success. They explore how external marketing, timing, and understanding Steam's algorithms are crucial for indie developers aiming for success.
"How Many Dudes?": https://howmanydudes.com
00:00 Understanding Steam Wishlists
10:08 The Myth of Accumulating Wishlists
17:32 Public Awareness and Marketing Impact
19:23 Understanding Wishlists and Their Impact
20:15 The Role of Nextfest in Wishlist Generation
23:07 Mechanisms of Steam and Wishlist Notifications
25:51 The Bucket Analogy: Wishlists as a Metric
27:41 Nextfest: An Event for Players, Not Developers
30:53 Debunking the Myth of Wishlist Decay
38:51 The Importance of Accumulating Wishlists
39:32 The Myth of Magic Numbers in Game Development
42:05 Understanding Wishlists and Steam's Discovery Queue
43:58 The Impact of Wishlists on Launch Sales
46:59 The Role of Marketing in Game Success
51:02 Launch Strategies and Community BuildingSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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2 hr 11 min
[Ep592] How IRON NEST Won Steam Next Fest and Launched With Nearly 1 MILLION Wishlists
Show notes
In episode 592 of 'Coffee with Butterscotch,' the brothers welcome their first ever podcast guests Nick and Dominik, the team behind IRON NEST. Seth and Sam walk through the entire dev cycle with them, from how they chose the name and built a thriving Discord community to the marketing decisions that drove nearly a million wishlists. It's a candid conversation about pivoting on data, leaning into community feedback, and what authentic engagement actually looks like when it's working.
"How Many Dudes?": https://howmanydudes.com
IRON NEST: Heavy Turret Simulator: https://store.steampowered.com/app/2950790/IRON_NEST_Heavy_Turret_Simulator/00:00 Cold Open
00:40 Introduction and Welcome
05:53 Understanding the Importance of Marketing in Game Development
11:50 The Role of Key Art and Game Fantasy
17:44 The Impact of Social Media on Game Promotion
23:21 The Appeal of Unique Game Concepts
28:54 Building Anticipation and Community Engagement
34:55 Navigating Reddit and Community Engagement
41:02 The Dynamics of Viral Content
47:19 Leveraging YouTube Shorts for Game Trailers
52:51 Strategic Marketing Decisions: Call to Action and Trailer Length
57:28 Building in Public: The Discord Zoo Experience
01:11:36 Creating Momentum: The Nestfest Strategy
01:15:53 Learning from Playtest Failures
01:20:51 Leveraging User-Generated Content
01:24:42 Next Fest Launch and Wishlist Surge
01:33:52 Understanding Demos and Playtests
01:39:46 Funding Through Community Support
01:40:48 Navigating Launch Timing and Strategy
01:42:47 Community Involvement in Localization
01:43:51 The Importance of Personal Touch in Marketing
01:45:57 Finalizing Game Content Before Launch
01:46:49 Community Support and Feedback During Development
01:54:49 Empowering Community Engagement
01:56:52 Optimizing Store Page for Launch
02:00:49 Navigating Bundles and Discounts
02:04:50 Launch Day Experience
02:10:48 Community Impact on SuccessSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 7 min
[Ep591] How To Make An Indie Studio That Makes Hit Games
Show notes
In episode 591 of 'Coffee with Butterscotch,' the brothers dig into what actually makes a small studio function well over the long haul. Using Butterscotch Shenanigans as the through line, they walk through how their team structure has evolved, how they think about hiring, bottlenecks, and unexpected skills and what it looks like to keep a small team functioning well through years of shipping games.
"How Many Dudes?": https://howmanydudes.com
00:00 Cold Open
00:28 Introduction and Welcome
03:08 Understanding Team Topologies and Their Impact
06:14 The Role of Individual Skills in Team Dynamics
09:09 Case Study: Butterscotch Shenanigans' Team Evolution
12:00 Navigating Hiring Challenges and Team Growth
14:57 The Synergy of Team Members and Their Contributions
22:22 Collaborative Dynamics in Indie Studios
25:34 Expanding Team Capabilities and Bottlenecks
27:09 Adapting Roles and Responsibilities
29:15 Unexpected Skills and Team Adaptation
34:05 Continuous Integration and Development Philosophy
38:06 Quality Assurance and Testing Strategies
46:17 Small Batch Delivery and Automated Processes
51:23 The Role of Productivity Engineering
55:26 Team Structure and Management Philosophy
01:01:04 Collaboration and Bottlenecks in Game Development
01:05:47 Shaping the Studio for SuccessSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 12 min
[Ep590] Hackers, Piracy, and Clones - How Should Indie Game Devs React?
Show notes
In episode 590 of 'Coffee with Butterscotch,' the brothers work through every flavor of people messing with your game, from hackers and exploiters to pirates and outright clones. They dig into what's actually worth losing sleep over, how to think about customer support when players break things on purpose, and why piracy and knockoffs might not always be the disaster they feel like in the moment.
"How Many Dudes?": https://howmanydudes.com
00:00 Cold Open
00:28 Introduction and Welcome
04:55 Understanding Hacking and Game Exploits
11:39 Customer Support and Hacking Issues
17:13 Multiplayer Challenges and Hacking Prevention
21:50 Game Breaking Strategies
26:12 Game Mechanics and Player Engagement
28:57 Balancing Game Design and Player Experience
32:10 The Concept of Save Scumming
38:37 Intellectual Property Challenges in Game Development
42:21 Understanding Game Reviews and Player Feedback
51:59 The Silver Lining of Theft
53:56 The Impact of Piracy on Game Success
59:58 Understanding Clones and Rip-offsSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 7 min
[Ep589] The One Skill Holding Back Indie Game Devs
Show notes
In episode 589 of 'Coffee with Butterscotch,' the brothers make the case that understanding your own workflow might be the most underrated skill in game development. They dig into how invisible bottlenecks and unchecked error rates quietly drain productivity, why most studio problems trace back to work that nobody can see, and what it actually looks like to map, measure, and improve the way your team gets things done.
"How Many Dudes?": https://howmanydudes.com
Stress-Free Game Development GDC Talk: https://www.youtube.com/watch?v=t9HRzE7_2Xc
The Phoenix Project: https://www.amazon.com/dp/0988262592
The DevOps Handbook: https://www.amazon.com/dp/B09G2GS39R00:00 Cold Open
00:38 Introduction and Welcome
02:16 Understanding Workflows in Game Development
05:34 The Importance of Managing Workflows
08:24 The Role of Bottlenecks in Development
11:22 Defining Workflows and Their Impact
14:24 Identifying Errors and Waste in Workflows
17:15 Improving Quality of Life in Workflows
20:22 Personalizing Workflow Solutions
22:24 Understanding Error Rates and Workflow Efficiency
26:14 Chaining Problems Together in Workflows
32:04 Making Work Visible for Better Workflow
36:15 The Importance of Documentation and Communication
40:26 From Pre-Production to Production: Establishing Processes
48:13 Iterative Improvement in Game Development
01:00:28 Managing Team Growth and ComplexitySubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 5 min
[Ep588] Can One Screenshot Boost Your Steam Sales by 25%?
Show notes
In episode 588 of 'Coffee with Butterscotch,' the brothers get into the weeds on Steam store page optimization and what the data from How Many Dudes is suggesting. They break down what swapping screenshots and micro trailers appears to have done for visibility and conversion, where players are actually coming from, and why your visual hook might be doing more work than you think.
"How Many Dudes?": https://howmanydudes.com
00:00 Cold Open
00:48 Introduction and Welcome
02:25 Sales Performance Analysis
08:13 Comparative Sales Metrics
11:29 The Importance of Game Hooks
17:26 Store Page Optimization Strategies
26:26 Understanding Traffic and Conversion Rates
33:34 Analyzing Game Hooks and Marketing Strategies
39:24 Micro Trailers and Their Impact on Sales
45:24 Evaluating Game Trailers and Marketing Strategies
48:51 Understanding Conversion Rates and Traffic Sources
54:15 The Role of Unique Selling Points in Game Design
59:36 Navigating Store Page Dynamics and User Behavior
01:03:29 The Importance of End-to-End Game Experience AwarenessSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 5 min
[Ep587] Are we in an Indie Golden Age?
Show notes
In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the data from How Many Dudes tells them about market dynamics and visibility, and how studios can build sustainable businesses without burning themselves out in the process.
"How Many Dudes?": https://howmanydudes.com
"How Many Dudes?" Timeline blog: https://blog.bscotch.net/post/indie-game-dev-timeline-for-how-many-dudes/00:00 Cold Open
00:31 Introduction and Welcome
02:15 Postmortem Analysis of 'How Many Dudes'
05:06 Understanding Game Success and Market Dynamics
08:08 The Importance of Research and Development
11:06 Interpreting Data and Making Decisions
14:04 The Great Conjunction in Indie Game Development
17:04 The Appeal of Smaller Indie Games
20:14 Market Dynamics and Player Behavior
29:35 Balancing Game Length and Player Engagement
35:06 Navigating Post-Launch Updates and Player Expectations
49:09 The Dilemma of Updating Underperforming Games
50:05 Understanding Visibility and Market Demand
54:05 The Importance of External Traffic for Game Sales
59:45 The Distinction Between Game Quality and Market Appeal
01:02:02 The Role of Cultural Relevance in Game SuccessSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 11 min
[Ep586] How Should Indie Devs Think about Post-Launch Updates?
Show notes
In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.
"How Many Dudes?": https://howmanydudes.com
00:00 Cold Open
00:33 Introduction and Welcome
04:36 Current Status of 'How Many Dudes' Sales
10:44 Sales Trends and Market Analysis
20:50 Community Engagement and Critical Mass
22:10 The Impact of Game Awards on Sales
25:13 Post-Launch Strategies: What Comes Next?
26:28 Deciding on Updates: When to Move On
29:04 The Role of Player Base in Game Success
31:04 Transformative Updates: When a Game Needs a Relaunch
35:57 The Dilemma of Post-Launch Support
38:24 Navigating the Risks of Game Launches
42:16 The Importance of Marketing and Social Graphs
44:39 Testing Theories: Making Meaningful Updates
48:28 The Impact of Game Updates on Player Sentiment
51:02 Influencer Activity and Marketing Opportunities
53:00 Leveraging Updates for Marketing Success
56:06 The Role of Free Updates vs. DLCs
01:02:11 Evaluating Opportunity Costs in Game DevelopmentSubscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
Chat with us on Discord: https://discord.gg/bscotch
Support the podcast: https://moneygrab.bscotch.netLooking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com
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1 hr 11 min
[Ep585] How Should Indie Devs React to Negative Steam Reviews?
Show notes
In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:26 Introduction and Welcome
02:16 Post-launch HMD community feedback
07:25 Wishlists trend and projections
13:42 Demo and full launch relationship
28:10 Accessing feedback
37:08 Addressing negative feedback
41:35 Conflicting feedback
50:47 Updating the game based on feedbackTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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1 hr 12 min
[Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever
Show notes
In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the emotional side of shipping something this fast, what mobile looks like as a next step, and what a launch like this means for how they think about building games going forward.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:31 Introduction and Welcome
01:34 Post-launch How Many Dudes? numbers
13:25 Wishlists trend and price strategy
15:25 Understanding platform algorithms and visibility
26:43 Comparing launch metrics
33:29 Mobile numbers and launch metrics
42:00 Community feedback
45:32 Emotional arc after the launch
01:04 Evaluating the game dev approach for HMDTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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1 hr 15 min
[Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs
Show notes
In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their expectations, and how to stay sane when everything is out of your hands.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:29 Introduction and Welcome
01:57 Pre-launch preparations and expectations
03:58 Tracking wishlists and launch momentum
06:01 Understanding platform algorithms and visibility
08:14 Managing embargoes and influencer coverage
10:09 Dealing with embargo breaks and public reactions
12:02 Impact of demo updates and new content
15:06 Community feedback and stereotypes in game content
18:56 Post-launch content and ongoing engagement
20:50 Leveraging short-form videos and social media
24:03 Viral content and audience engagement
30:02 Platform feature opportunities and challenges
33:02 Lessons learned and final advice for indie devs
41:44 Initial challenges with verification and wishlists
45:27 Audience demographics and regional differences
48:18 Comparing launch metrics: Crashlands 2 vs. How Many Dudes?
51:52 Managing launch day activities and team coordination
55:14 Handling community feedback and negative comments
01:00:17 Setting expectations and scenario planning for launch
01:07:09 Post-launch analysis and adjusting expectationsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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1 hr 12 min
[Ep582] How to Design a Game That Markets Itself
Show notes
In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:26 Introduction and Welcome
02:36 Letting Content Dictate the Format of Your Game
05:03 The Importance of Cultural Context and Invisible Influences
09:50 Design Constraints: Mass Contentability and Approachability
15:08 Market Testing and Early Feedback Strategies
20:00 Pivoting and Iteration: When and How to Change Course
24:51 Using Community and Social Media for Feedback
30:04 Balancing Creativity, Marketability, and Execution
35:05 The Challenges and Realities of Solo Development
40:05 Leveraging Past Success and Market Trends
45:00 The Power of High-Level Concepts and Simplicity
50:01 Avoiding Over-Reliance on Genre and Trends
55:01 The Iterative Process: From Idea to Market-Ready Game
59:57 Handling Failures and Pivoting Effectively
01:04:52 The Role of Marketing and Community Engagement
01:09:58 Final Tips for Indie Developers and Future PlanningTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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57 min
[Ep581] 1 Year of Indie Game Dev in 1 Hour
Show notes
In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:19 Introduction and Welcome
02:02 Retrospective of 'How Many Dudes' development
04:21 Using game jams as market testing
08:24 Early marketing efforts and wish list milestones
12:08 Impact of YouTube Shorts and influencer videos
16:28 The role of signals and metrics in decision making
22:16 Store page strategy and launch preparations
27:15 Marketing levers and cross-promotion tactics
33:56 Demo release and early feedback
44:23 Post-launch growth and community engagement
50:12 Final preparations and launch day insightsTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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59 min
#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy
Show notes
In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:27 Introduction and Welcome
02:44 Game Development Status
08:28 Marketing Strategies and Influencer Outreach
11:37 Handling Embargoes and Coverage
14:40 Final Preparations Before Launch
21:41 Crafting Effective Launch Trailers
23:48 Understanding Audience Engagement and Store Page Dynamics
25:36 The Role of Influencers in Game Marketing
29:43 Navigating Pre-Launch Strategies and Expectations
34:45 Leveraging Ads and Algorithmic Visibility
39:34 Game Design Decisions and Player Experience
43:39 Innovative Marketing Strategies for Indie Games
48:06 Navigating Influencer Marketing Challenges
50:46 The Role of Reviews in Game Success
52:34 Balancing Passion and Commercial Viability
55:48 Challenges in Mobile Game LaunchesTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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1 hr 3 min
[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much?
Show notes
In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:18 Introduction and Welcome
02:47 Pricing and Market Context
05:37 Component Costs and Inflation Impact
08:45 Comparative Analysis of Console Prices
11:41 Historical Pricing Trends in Gaming
17:46 The Value Proposition of the Steam Machine
26:58 Analyzing Price Increases in Gaming Consoles
29:56 Understanding Market Dynamics and Price Strategies
33:55 The Impact of Inflation on Gaming Costs
41:51 Grand Theft Auto Pricing and Market Reactions
48:48 Early Access and Monetization Strategies
53:49 The Cost of Gaming Hardware
56:31 Consumer Expectations and Pricing
01:00:16 Valve's Position in the Gaming MarketTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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1 hr 9 min
[Ep578] Has AI Ruined Steam Nextfest?
Show notes
In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:30 Introduction and Welcome
03:37 The Evolution of Demos on Steam
06:28 The Impact of AI on Game Development
10:28 The Rise of Asset Flips and Slop Games
14:22 The Future of Game Discovery on Steam
18:37 The Philosophy Behind Steam's Store Policies
28:53 The Cost of Entry for Game Publishing
34:54 The Impact of AI on Game Quality
38:49 The Challenge of Game Discovery
42:48 The Existential Threat to Steam
47:54 Future of Game Publishing and AI Regulation
50:38 Navigating AI Accusations in Game Development
55:01 The Importance of Building a Studio Following
01:00:03 Marketing Strategies for Indie Games
01:05:07 The Role of AI in Game Development
01:09:16 The Future of Game Discovery on SteamTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
-
1 hr 6 min
#[Ep577] Indie Devs React to Steam's New Personal Calendar
Show notes
In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open
00:36 Introduction and Welcome
01:35 Steam Changes and Their Impact
04:36 The New Calendar Feature on Steam
07:28 Wishlist Dynamics and User Engagement
10:38 Developer Experience on Steam
13:28 Comparative Analysis of Game Platforms
16:28 Thoughts on Steam's Effectiveness
21:16 The Influence of Game Launch Timing
23:34 Understanding Game Following vs. Wishlisting
26:36 The Unique Position of Steam in Gaming
29:11 The Evolution of PC Gaming
33:52 Beta Testing Insights and Goals
44:37 The Beta Testing Experience
47:34 Feedback Dynamics in Game Development
50:30 Game Mechanics and Player Engagement
54:38 Balancing Game Elements and Player Perception
59:31 The Evolution of Game CharactersTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
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